#include "CHighScore.h"


CHighScore::CHighScore()
{

}


CHighScore::~CHighScore()
{

}


CHighScore* CHighScore::GetInstance()
{
	static CHighScore state;
	return &state;
}


void CHighScore::Enter()
{

}


bool CHighScore::GetInput()
{

	return true;
}


void CHighScore::Leave()
{

}


void CHighScore::Update(double delta)
{

}


void CHighScore::Render()
{

}


void CHighScore::StartUp()
{

}


void CHighScore::ShutDown()
{

}